Features (Page 2)
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Feature | Metal Gear fans owe it to themselves to play Snatcher
This article is dedicated to all those cyberpunks...
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Feature | Making Mass Effect, from the birth of a trilogy to Andromeda and beyond
"I'm a person who is always dreaming up new worlds."
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Digital Foundry | The Last of Us Part 1 is much improved on PC - but big issues remain unaddressed
Texture quality for 8GB GPUs is fixed, but this is still a challenging game to run well.
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Interview | After the Remote Pass nerf, Pokémon Go moves forward with Shadow Raids
"We made a decision that we'd have to grit our teeth and get past."
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Feature | A round-up of the talks from GAConf Europe 2023
A look at the current state of accessibility in games.
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Digital Foundry | Too big for Steam Deck? The most demanding PC games tested
TLOU Part 1, Resident Evil 4, Redfall - and more.
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Interview | How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements
"Every class is a DPS class in Diablo."
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Feature | After 25 years, Might and Magic 6 reminds us what it's like to have fun
"Wish we kept all the outtakes..."
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Digital Foundry | A stealth upgrade for Control on PC dramatically improves its visuals
A Remedy dev adds HDR, upgraded RT and DLSS features - and here's how they look.
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Digital Foundry | The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Is it really 'too big for Switch'?