Interviews
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Interview | Game composer Lena Raine on her musical style: "I'm a big fan of musical metaphor"
Describing the sound world of Harmony: The Fall of Reverie.
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Interview | After the Remote Pass nerf, Pokémon Go moves forward with Shadow Raids
"We made a decision that we'd have to grit our teeth and get past."
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Interview | How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements
"Every class is a DPS class in Diablo."
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Interview | How the BAFTA nominated Citizen Sleeper is a game "about now"
Gareth Damian Martin on the game's refugee-themed DLC.
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Interview | Pokémon Go teases "blockbuster slate" of features, amidst major Remote Raid changes
Popular method of playing at home to be capped, almost doubled in price.
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Interview | "Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback
Queues, balance, the Butcher, couch co-op, dungeon design and more.
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Interview | Curry with the GOAT: Jeff Minter on 40 years operating on the far side
"I'll keep making games 'til they plant me."
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Interview | Season passes, the in-game shop, the shared world: the big Diablo 4 interview
"It's meant to last a long time."
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Interview | Criterion has hopes for a Burnout return, but there are no 'immediate plans'
How racing royalty came together for this year's Need for Speed.
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Interview | EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing"
How the studio found its feet, and ended up on Iron Man.
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Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC.
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Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed.
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Interview | Zack's back for a brand new audience in Crisis Core: Final Fantasy 7 - Reunion
Changes, consistency, and Sephiroth's shampoo.
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Digital Foundry | Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid.
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Interview | The Callisto Protocol will be a much gorier game than Dead Space
Glen Schofield on the space horror revival, and seeing his game remade.
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Interview | Pride Week: Emi "Captain Fluke" on being the first openly trans esports caster
"It's definitely been an experience."
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Interview | After 2042's disastrous launch, what next for Battlefield?
'Everybody was disappointed - our community, our players and our team as well.'
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Interview | Sonic Team had to scrap its first pass at Sonic Frontiers
Iizuka on Sonic going open world, fan reaction and the 'third generation' of Sega's series.
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Interview | How Firaxis made Marvel and XCOM mesh for Midnight Suns
"It was a journey. It was a journey for sure."
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Digital Foundry | The Kingston SSD interview: PCIe 5.0, DirectStorage and more
Talking about next generation.
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Interview | Returnal's Jane Perry on women in games and embodying psychological trauma
"We need to see the difference that exists in the world reflected back at us."